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2D Graphics
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This trail introduces you to the Java 2D API and shows you how to
display and print 2D graphics in your Java programs. The Java 2D API
enables you to easily
- Draw lines of any thickness
- Fill shapes with gradients and textures
- Move, rotate, scale, and shear text and graphics
- Composite overlapping text and graphics
For example, you could use the Java 2D API to display complex charts
and graphs that use various line and fill styles to distinguish sets of
data, like those shown in the following figure.
The Java 2D API also enables you to store and to manipulate image
data--for example, you can easily perform image-filter operations, such
as blur and sharpen, as shown in the following figure.
This trail covers the most common uses of the Java 2D APIs and briefly
describes some of the more advanced features. For additional
information about using the Java 2D APIs, see the
Java 2D Programmer's Guide.
Additional sample programs illustrating the Java 2D
API features are also
available online.
Note: The sample applets in this trail can be run with the JDK 1.2 Applet
Viewer, a browser with Java Plug-in 1.2 installed, or a JDK 1.2
compatible browser.
The Java 2D APIs are closely integrated with the Abstract Windowing
Toolkit (AWT). If you are not familiar with AWT, you might find it
useful to review the AWT documentation, which you can
download.
Overview of the Java 2D API
introduces the key Java 2D concepts and describes the Java 2D rendering model.
Displaying Graphics with Graphics2D
teaches you how to set up the Graphics2D rendering context
to use fancy stroke and fill styles, perform transformations, clip the
drawing region, composite overlapping graphics, and specify rendering
preferences.
Working with Text and Fonts
shows you how to use a Font object to
create a font with desired attributes, and to derive
a new font by changing the attributes, determine the names of the
fonts that are available on your system and position text within a
component.
Manipulating and Displaying Images
his lesson explains how to implement double buffering and how to
perform image-filter operations with BufferedImage objects.
Printing
teaches you how to render 2D graphics to a printer and how to print
complex documents.
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